The Worm Hole

What would it be like to be thrust through space and time inside a wormhole? This is one of the most interesting concepts brought to us by scientists and projected on our screens by science fiction writers and effect specialists. To present something the human race has never seen must be a big task in itself, if not to convince the viewers that it's real.

There have been plenty of movies and novels where this experience has been simulated. But there is one example which blows them all away in my own personal opinion. The movie "Contact"(1997) directed by Robert Zemeckis based on a novel written by Carl Sagan himself, featuring Jodie Foster in the leading role as the accidental astronaut Dr. Ellie Arroway, has a sequence which brings you through the entire voyage through space inside a sphere, constructed to travel through wormholes. A wormhole voyage without some sense of the experience being presented or described in a realistic way wouldn't be very convincing, which Jodie Foster brings to the entire film with her superior acting skills. If you haven't seen it, please do.


But it's not only movies we can find examples of a wormhole voyage, there are also countless video games which have tried to simulate the experience. But in most video games the perspective is from the eyes of the traveler, which again is viewed on a monitor. But with birth of the Oculus Rift, where the virtual reality experience is in it's early stages of becoming a household gadget, we can have this experience which we have been missing from our entertainment pleasure. The Oculus Rift is our Jodie Foster. But now we can make our own first account descriptions of the things we see.

I would love to see someone recreate the entire sequence from "Contact" in an Oculus Rift format. Because it has all the favorite components of most Oculus users. It is a seated experience. You can see your feet and body when you look down. You have a small dashboard on the side with a screen projecting information and static. These things might not seem important, but any Oculus user would say they are. They are little things that help immerse a player. For the most part, Jodie is seated in one spot and looks around to see the "rift" in the walls of the sphere vehicle be revealed by her own field of view. This is basically any Oculus Rift user's wet dream and this blogpost is a challenge to anyone with the competance to make it happen, to do it well or else I'm going to have to do it myself.



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