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Here we go! Here's another example of fiction becoming reality. "Matt Mills and Tamara Roukaerts demonstrate Aurasma, a new augmented reality tool that can seamlessly animate the world as seen through a smartphone. Going beyond previous augmented reality, their "auras" can do everything from making a painting talk to overlaying live news onto a printed newspaper." Imagine a place where paintings on the wall becomes alive when we see them. A place where the newspaper you are reading shows video as you turn the page. Where movie posters comes with their own protective dinosaurs. Believe it or not, this is where we are. Recent advances in technology and innovation has opened an entirely new universe to be explored and defined, and the only limitation is our imagination. Fiction is becoming reality. Movies like Back to The Future II(which is pretty darn close to foreseeing most technological/scientific advances before 2015 I might add), Minority Re
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Alternatives This very awesome short clip shows an alternate, and potensially future way of merging man and machine, through injection. There are alternate ways of achieving augmented reality in the future. The first obvious way is through glasses. In the future maybe even contact lenses. But the video above shows it becoming possible through some kind of injection which would merge a computer-like interface with the human brain. One could wonder why the use of hand gestures is still necessary if it's already communicating with the brain, but it seems to be the primary process chosen for the current examples of augmented reality being made at this moment, to be released in a few years. So it is understandable that they would use it in a series which seems to depict the beginnings of an augmented reality/brain computer interface era. It is a series on youtube and I will definately take a look through the episodes to see what examples it will show, and pick apart what is a
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A New Challenger       http://www.nytimes.com/2012/09/09/technology/valve-a-video-game-maker-with-few-rules.html?pagewanted=1&_r=1   In this article Valve speaks about some of their efforts within Augmented Reality. And you also get to read about their workplace and their way forward.   "A DRIVING force behind Valve’s most far-out hardware project, wearable computing, is being led by Michael Abrash, a veteran of technology and game companies who helped Valve get off the ground in the 1990s by licensing its important game software from his employer at the time, Id Software. To Mr. Abrash, glasses that project games in front of players’ eyes are an obvious next step from today’s versions of wearable computers, smartphones and tablets. While Google’s glasses will display texts and video conferences, Valve has greater technical challenges to overcome with augmented-reality games. It has to figure out how to keep stable an image of a virtual object (say,