Innlegg

A SuperIntelligent Optimization Process

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Google's autonomous driving cars, recently revealed as "Google Auto", are self-driving cars that scan their surroundings to safely drive without anyone manually touching the steering-wheel, which may one day eliminate the need for designated drivers among other positive wanted results. But, the cars are learning to drive as we speak. They are not perfect. Still they are by far better drivers than humans ever were according to their own statistics. The problem I'm going to lay out is not that drivers will have their profession eliminated from the local ads. It is simply how these cars learn to drive. Deep learning. "Deep learning is a branch of machine learning based on algorithms that attempt to model high-level abstractions by using model architectures, with complex structures or otherwise, composed of multiple non-linear transformations." - Wikipedia. Which basically means it learns by observing. It observes data, images, video and makes small adjustm

When Google becomes your eyes.

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We've all thought about it. We've debated it. We have proved it to a certain extent... Is Google watching you? But that's not the question I'm asking today. Right now we are in a singularity of technological advancements that will inevitably shift paradigms, achieve the impossible and ultimately redefine reality itself. We currently live in a world where the word magic will literally become a relevant concept. How else are you going to explain to your kids how all these gadgets work? If I were to quote Joe Rogan: "Does anybody really know how any of this shit works?" , would you have an answer to that question? If your five year old asked that question could you really explain to him or her how a processor works? How they can talk to their grandparents on the other side of the country with no visible wires? Or would you sum it up into one neat word that you know they will understand. "Magic." I'm not underestimating children's growi

Virtual Education Is Here

Here we see the first classroom example of virtual reality(Oculus Rift and Leap Motion) being used for educational purposes. Named "World of Comenius," the demo gives the player or user the view of a fully modeled human body, with bones and organs, and the ability to interact by picking it apart using their hands. Here you won't see children with their necks bent with their faces down in books, but instead looking forward and around using their hands to explore the human anatomy. And they're not bored or having problems keeping attention to the task at hand. They seem rather excited, and smiling, and working together, communicating. All focused at the task at hand, even if they're not given a specific task. Here is a video that shows a better view of what it looks like in action I can imagine a teacher going around the classroom asking them to find a specific bone or organ, and then checking if they found the right one. Would be a great interact

Creating 2D Classic Animation In 3D Perspective

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Rendering 2D animation in 3D is the process where a recorded video or animation(motion capture) has frames or parts of it removed to resemble that of a hand drawn 2D animation. The main objective is to preserve perspective in 3D space while simulating a 2D classic animation. A classic 2D animation has far less frames to simulate motion, while video or 3d rendering has much more frames. Standard video ranges from 25 frames per second to 30, even up to 48, or 60fps which is optimal for in game video game engine rendering. 2D animation usually uses only 15-17 frames per second, while not at a constant , but averaged over the illusion of fast motion(less frames) and slower motion(more frames). While the cartoony "pen and paper"-style and look can and has been achieved in games, either by filters, textures or "cell-shading", their animations are often in a higher framerate than actual 2D animation. Some examples does imitate 2D animation, but they are rarely if ever re

I Needed A Place To Think

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If you are a creative person and find yourself in the position that you are not able to create the things that you want, either because how your life is going right now or perhaps your energy is spent most days at an eight hour shift at a job that does not contribute to the things you want to do, you will find a place that will. But sometimes the couch where you often fall asleep to wake up to go right back to work just isn't enough. So today I decided I needed to think. Though I am left alone most of the time and have everything I need to be productive in my work, my home office filled with half worked projects and unfulfilled ideas just doesn't inspire me. There are simply too many distractions in the mess I surround myself with. So I went here. Though I was still in my office, I had transported myself through space and time to the closest survivable distance of a far off star not much unlike our own sun. I was of course wearing the Oculus Rift Devkit 2 in order to make

I Found My Canvas - The Oculus Rift

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About two weeks ago, on my way home from a particularly hard day at work, I found out a package had arrived for me. My chest was tingling. I was finally about to experience something that so far, not many people had. Time seemed to slow down in the car on the way home. Thoughts were racing. I could feel an excitement I hadn't felt since childhood. Rewind back to March 23rd. I had just received my paycheck. I thought for a few moments holding my credit card in my hand, telling myself: "Come on. Don't wait. This is it. You know it is." Subsequently, I made the best financial decision of my entire life. I entered my credit card number and I was soon to be one of the few lucky owners of an Oculus Rift Development Kit 2. The following day, the big breaking news online was: "FACEBOOK AQUIRES OCULUS VR". As many I was not entirely sure what it meant and many questions arose. Would I get my Oculus Rift? Is it going to be delayed? Cancelled? What are facebook

Presence - A Paradigm Shift

Presence. It may just be our eyes that are being transported to new worlds with the Oculus Rift, but it seems to do the trick. The "trick" being immersing ourselves in virtual experiences. And still we seek to transport our entire bodies with motion tracking technology, whether to feel the environments with well-positioned fans, or even haptic feedback to make the worlds tangible. So eager we are to leave the real world, but aren't we forgetting something? Yes, there are magical worlds to visit and awe-inspiring things to see. New perspectives previously only reserved for the few. Like seeing earth from the surface of the moon for the first time, where no lines are drawn on the globe like the ones in our classrooms, maps and on the news, in reality a tiny, "pale blue dot"(Carl Sagan) hanging in the void. Cognitive shifts in awareness that makes people reconstruct their entire way of thinking like real life astronauts have reported to experience, sometimes even l